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Dead island save editor weapon attributes
Dead island save editor weapon attributes










Search for a key on the bars which are next to the entrances of the hut (next to the hotel) and then enter into the hut and look for the card. Search the luggage bag which is lying in front of the entrance to the hotel. Gas Station, just next to the cash counter/register (ID CARD) (ID CARD 16)īack room of the warehouse, next to a lamp of the desk. Just next to that sign is some luggage, search in there. Look at the roof of the building, there is a sign which says "Help". Search above the workbench of the warehouse. There is an ID card just next to the lamp. Right after you enter into the warehouse, take a right and search near the desk. (Banoi Herald Excerpt)Īt the northwest section of the Resort, get into the bunker and search above the bench. West to the resort, there is a wrecked truck next to the road. Roof of Tunnel Gas Station, in a tool box. There are 39 collectibles in Resort area.

dead island save editor weapon attributes

Here's a complete list of the collectibles ordered by area: If your friends have some guns they aren't going to use, have them trade the guns to you and drop them, getting some extra ammo.

dead island save editor weapon attributes

PROTIP: dropping a gun will empty its clip into your ammo pool, so you can benefit from picking up and dropping subpar firearms. Purna's skills may remedy this somewhat, but other characters are perfectly capable of using firearms effectively, making her a poor choice. Her fury skill, which gives you a revolver with unlimited ammo for a few seconds, can be useful, though other characters have capable fury skills as well, especially Xian.īottom line: guns are situationally useful, melee is still the workhorse of the game.

#DEAD ISLAND SAVE EDITOR WEAPON ATTRIBUTES MODS#

The fact that top gun mods are about 5 times worse than top melee mods puts another nail in her coffin. There are also repeatable quests that reward some ammo: rifle ammo. Reportedly there are enough raw materials to be found to allow you to rely on crafted ammo for most of the game. You may find ammo blueprints, making firearms more viable. Shotgun headshots are instant kills against anything, making them useful against special zombies. Suiciders are easy to kill with pistols, and killing them at range is a good idea, since they explode killing anybody in a couple meter radius. So that's helpful, especially when the alternative is charging a shooting opponent. Humans, however, die to a single headshot 99% of the time. If you are in search of powerful weapons try making use of skull mods to receive potent developer blueprints, instead. Regardless, it seems random as I have found two orange-rarity weapons within a ten minute period on more than one occasion.

dead island save editor weapon attributes

When your character approaches experience levels where they can start regularly finding orange weapons I would claim to find a new one around every 45 to 75 minutes of playtime - a far shorter timeframe than DeathMule states. If it were true, few players would find more than five orange-tier weapons in a typical playthrough - far less than I've actually collected on playthroughs of my own. Other than the post you've linked I have not seen any other indicator that weapons are distributed on a timed schedule. At higher character levels your character is more likely to find higher quality weapons in searched containers. Across multiple playthroughs I can attest that while the weapon distribution seems random, it generally orients to your character level. In my experience, there is no set period of time before the game provides you with an orange-rarity weapon.










Dead island save editor weapon attributes